15 Comments

Will this content ever be integrated into https://huggingface.co/learn?

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Hey there, yes we plan to merge it to learn section of HF when we finish the series

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This is great news can't wait!

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Thanks for the tutorial! Though, when i press play i get the error: NotSupportedException: Format version not supported: 72108, please reimport model.

Could you suggest a solution?

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This is caused by incompatibility of the API versions. Basically you have to import the correct packages:

Sentis 1.3.0-pre.3 and the corresponding version for unity/sentis-whisper-tiny.

You can find it in the dropdown menu.

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Awesome, it worked. May I ask how did you figure this out? I am new and want to learn how to debug.

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You are right, it worked! Thanks a lot!

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The very same error has just occurred for me.

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Hi, thanks for the great step by step tutorial. I tried it but I have the following errors when I click on play the demo: Assets\Scripts\RunWhisper.cs(33,5): error CS0246: The type or namespace name 'IWorker' could not be found (are you missing a using directive or an assembly reference?) ; Assets\Scripts\RunWhisper.cs(52,5): error CS0122: 'Ops' is inaccessible due to its protection level ; Assets\Scripts\RunWhisper.cs(65,5): error CS0246: The type or namespace name 'TensorFloat' could not be found (are you missing a using directive or an assembly reference?)

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I have the exact same errors

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Installed Unity 2023 and Sentis 1.3.0-pre.3 and the error is gone

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Thanks you very much for the tutorial! I'm trying to apply this to the version 2 Jammo the robot sentis , but I have a question, how is " Drag a 30s 16khz mono uncompressed audioclip into the audioClip field. " means and could you give me some tips of applying this to version 2 Jammo the robot sentis

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Thanks a lot for the tutorials, this material is amazing!

There is one small typo in the Step 4 of this article:

AutoDecoder_Tiny.sentis should be AudioDecoder_Tiny.sentis

AutoEncoder_Tiny.sentis should be AudioEncoder_Tiny.sentis

Also, the NotSupportedException is a bit tricky to figure out, might want to cover it in the article.

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Hi, thanks for the tutorial. Since these models are stored on StreamingAssets, it will increase the build size by ~ 250MB right. Can I use AssetBundles to prevent that?

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